We continue our look at some of the learning materials for LightWave 3D® 2018 shared by developer Antti Järvelä of the LW3DG development team. First up is a video on the new Cel Shader.
Next, a simple demo of how to bake tangent space normal maps onto low polygon meshes using the Surface Baking camera in LightWave™ 2018.
If you have questions about the images and videos we share in a LightWave 3D 2018 blog entry, just drop your questions into the forum here:
We will answer in the forum and also update the blog entry with the information.
And if you haven’t seen it yet, here’s what’s new: