We continue our series of informal introductions to the new elements in LightWave 3D® 2018 with a video on how to build Planet Earth without using any polygons, from developer Antti Järvelä of the LW3DG development team.
This video showcases the new parametric objects class in Layout, as well as volumetric primitives. These allow you to create seemingly complex objects without actual geometry. You can do all the work without ever opening Modeler.
In this video, Antti steps through creating and texturing a parametric sphere, using image maps and nodes for color, displacement, and other attributes. Then, using the new HyperVoxels primitives, he adds an atmosphere with a number of characteristics, and a haze factor for the atmosphere. The result is a planet Earth that not only looks good from a distance, but that you can also go all the way down to the surface and do terrain fly-throughs, with the ability to include realistic atmospheric effects such as sunset or sunrise skies.
Several people have asked how to do clouds for the planet. We’ll work out some approaches for that, and share those in a future blog entry.
If you have questions about the images and videos we share in a LightWave 3D 2018 blog entry, just drop your questions into the forum thread here:
We will answer in the forum and also update the blog entry with the information.
And if you haven’t seen it yet, here’s what’s new:
Featured image above: Screenshot from the video – completed earth with atmosphere, from a distance, in VPR.