Welcome to our third video sampler for LightWave 3D® 2018! This blog entry is an informal introduction to the new shading and lighting systems, via two videos from developer Antti Järvelä of the LW3DG development team.
First up, a side-by-side comparison of some key aspects of the differences in the shading and lighting systems in LightWave™ 2015.3 and LightWave™ 2018. Again, the changes have typically resulted in better render quality achieved for any given rendering time.
A key element within the new shading system is the new Principled BSDF shader that is the new default in LightWave. Antti provides a tour of the attributes and controls available and shows many of the effects that can be achieved with the shader.
Q & A Updates
Q: How has the rendering engine changed in the field of GI computation?
Antti: Two main differences are:
1) The GI system is now a plugin system, instead of hardcoded into the renderer.
2) The GI system is bi-directional, and can sample all BSDFs, and produces correct results from sampling diffuse BRDFs.
If you have questions about the images and videos we share in a LightWave 3D 2018 blog entry, just drop your questions into the forum thread here:
We will answer in the forum and also update the blog entry with the information.
In addition to our own content, we will also be working with Third Parties who have content to share to include their content in blog entries as well. We may also prep some Q&A entries drawn from the common questions regarding 2018 on the Forums.
And if you haven’t seen it yet, here’s what’s new: